Render Scale Performance Question

Hi quick question,

Would lowering the render scale/resolution only improve performance if the game is GPU bound? Or would it also benefit a CPU bound game?

Cheers

Only if your game is GPU-, specifically fillrate bound.

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If your GPU is vertex count bound, lowering the resolution can in some cases make performance worse!

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Hey Ben, we do seem to have issue related to worse performance when lowering the renderscale at the moment. Would you mind explaining this a bit further? Why would it make performance worse, if the GPU is vertex bound?

I’m not 100%, but I imagine it’s related to this:

See bgolus’s response in that thread.

“Micro” polygons are “micro” relative to the render pixel size, so lowering your resolution can make more polys “micro” then you’d have otherwise.

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This is indeed helpful, thanks @kdgalla !