Render Texture and antialiasing

Hi,

First I want to say that I know that there is a problem in doing this...

In Quest3D one can use backbuffer rendering for the Render Texture and with this option (which has its own problems) antialiasing will work. The question can this somehow be done in Unity?

Thanks

For now Unity doesn't support anti-aliasing on render textures.

If you would like to see this feature in a future release of Unity, please vote for it on the feedback forum: Graphics: Anti-Aliased Render Texture support

As a workaround, you can try making the texture higher resolution and then displaying it in a smaller resolution - this will give you the AA look but the performance won't be as good as with proper MSAA.

On your Render Texture, change the Filter Mode to 'Trilinear' - this should give you the antialiasing effect. let me know if this doesn't work out.

Has the anti-aliasing feature for RenderTexture been added to Unity 4 ?