I am currently working on a script that aims to copy the camera render to a canva so that when there is no input for a few frames the camera turns off and only the canvas with the image renders thus reducing batch calls.
I am getting the following issue
on android often upon launching the app i get very weird glitches when switching to the canvas such as :
Does someone have an idea to what may cause this effect ?
I know it is related to the device since it work fine in editor.
Thank you for reading
Note : Putting the code in
Prefomatted text is always better than a screenshot
Other than that, in your
toTexture2D method try to keep the old value of
RenderTexture.active before assigning your texture, then assign it back after you’re done with
RenderTexture.active , like this
RenderTexture toTexture2D(RenderTexture framed)
RenderTexture tmp = RenderTexture.active;
RenderTexture.active = framed;
// .... use ....
RenderTexture.active = tmp;
Thank you for your answer !
sorry about the screenShot this is my first post wont happen again , I will try this fix although i am not sure to understand it