I set up a render texture for model that I intend to rotate randomly in front of the camera. When it moves, the rendertexture does update and show the object at the new location but also at its old location! The old one never disappears and a ghosting effect happens. My code simply updates the the model position and rotation on update. Has anyone ran into this issue before?
I should mention, I am drawing the texture in the GUI layer, rather than the texture on an object.