I’m creating a
Render Texture and displaying it on the screen using:
public RawImage image;
image.texture = theRenderTexture;
This works fine in a Linux build running inside a Kubernetes docker container.
However, the same build running inside a Kubernetes containerd container does not display the image. No error is given. The gameobject that holds the
RawImage component seems to be missing.
Is there something specific in a containerd environment that needs to be addressed?