Render texture inside containerd

I’m creating a Render Texture and displaying it on the screen using:

public RawImage image;
// ...
image.texture = theRenderTexture;

This works fine in a Linux build running inside a Kubernetes docker container.
However, the same build running inside a Kubernetes containerd container does not display the image. No error is given. The gameobject that holds the RawImage component seems to be missing.

Is there something specific in a containerd environment that needs to be addressed?


The problem was with the RenderTexture format. I changed it from RenderTextureFormat.ARGB32 to RenderTextureFormat.ARGBFloat and it worked. No idea how it’s related to the containerd environment.