I am rendering a texture from a camera during runtime(specifically,the mirrorreflection4 script),creating a realtime mirror reflection.Everything works fine,on the editor,but in out of the two of the android devices which i tested on,the one with a powervrsgx540 gpu delivers the desired results,but on the other device using the mali400,there seems as if the reflection(rendered texture) lags by a frame or so,the(reflection) follows the real object like a trail,when the character(main camera)moves.
Is this a known limitation of the gpu,or is there something wrong i’m doing,like not using the reflection probes instead(both of the listed gpu’s are old though).