Is there an easy way to render only a small area near the mouse into a render texture?
I think the only way to do it is to mess with the camera projection matrix, but I think that could be quite tricky, if there’s an easier way I’d be happy to hear it.
Ah right, I thought that was just where it was displayed. If it actually modifies the camera clipping that’s great. I assume this doesn’t just render everything and then clip it to display it? The only reason I want to do this is for performance purposes.