Hi pplz…
I have a renter texture I am generating for use as a radar overlay and it works fine on any Mac build including webplayer (if played on a mac) but it does not show if it is played in a windows build or in a webplayer on a windows box.
It’s doing my head in as I cant seem to work out what the issue is.
Anyone else experienced this issue or have any ideas of what it could be?
the render texture is being generated by a second camera that only renders A specific layer. the render texture is then shown in an OnGUI. I have tried showing it as both a GUI.DrawTexture and a GUI.Label… both work fine on OSX, but neither work in Windows.
Also, I have tried no mip-mapping, and mip-mapping with several settings. Again, same results.
Thanks in advance…