render texture not working

I tried several 2021.1 with latest a9, all of them accumulating error messages as follow:

Thread group size must be above zero
0x00007ff644df824c (Unity) StackWalker::GetCurrentCallstack
0x00007ff644dff3c9 (Unity) StackWalker::ShowCallstack
0x00007ff6456498cc (Unity) GetStacktrace
0x00007ff64658b713 (Unity) DebugStringToFile
0x00007ff644afd03f (Unity) ComputeShader::smile:ispatchComputeShader
0x00007ff64496d502 (Unity) RenderingCommandBuffer::ExecuteCommandBufferWithState
0x00007ff64496c2ca (Unity) RenderingCommandBuffer::ExecuteCommandBuffer
0x00007ff6449da662 (Unity) ScriptableRenderContext::ExecuteScriptableRenderLoop
0x00007ff644ed2c9f (Unity) ScriptableRenderContext_CUSTOM_Submit_Internal_Injected
0x00000206a7ea8677 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Rendering.ScriptableRenderContext:Submit_Internal_Injected (UnityEngine.Rendering.ScriptableRenderContext&)
0x00000206a7ea85bb (Mono JIT Code) UnityEngine.Rendering.ScriptableRenderContext:Submit_Internal ()
0x00000206a7ea8553 (Mono JIT Code) UnityEngine.Rendering.ScriptableRenderContext:Submit ()
0x00000206a540fa3b (Mono JIT Code) [HDRenderPipeline.cs:2189] UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List1<UnityEngine.Camera>) 0x00000206a5409479 (Mono JIT Code) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List1<UnityEngine.Camera>)
0x00000206a52531e3 (Mono JIT Code) UnityEngine.Rendering.RenderPipelineManager:smile:oRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1<UnityEngine.Camera/RenderRequest>,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle)
0x00000206a5253440 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_object_intptr_object_AtomicSafetyHandle (object,intptr,intptr,intptr)
0x00007ffc55d5e0d0 (mono-2.0-bdwgc) [mini-runtime.c:2812] mono_jit_runtime_invoke
0x00007ffc55ce2912 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x00007ffc55ceb96f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
0x00007ff644d3c4e4 (Unity) scripting_method_invoke
0x00007ff644d37781 (Unity) ScriptingInvocation::Invoke
0x00007ff6449dc44d (Unity) ScriptableRenderContext::ExtractAndExecuteRenderPipeline
0x00007ff6448113a0 (Unity) RenderManager::RenderOffscreenCameras
0x00007ff64520c939 (Unity) PlayerLoopController::UpdateScene
0x00007ff64520aabe (Unity) Application::TickTimer
0x00007ff64564ff61 (Unity) MainMessageLoop
0x00007ff645654002 (Unity) WinMain
0x00007ff647208d72 (Unity) __scrt_common_main_seh
0x00007ffc91a77034 (KERNEL32) BaseThreadInitThunk
0x00007ffc936bd0d1 (ntdll) RtlUserThreadStart

I even deleted Library, and let Unity rebuild them, but the issue still remains, I am using HDRP v10.2.2 on windows 10

Hi @babaqalex ,

Could you please submit a bug report for this issue, ideally with a reproducible attached so we can have a look? It doesn’t look like this is a known issue.

Bug reported, Case 1301652, Thanks.

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