Hey guys,
I’ve been using render textures extensively recently (via Graphics.Blit, Graphics.DrawTexture and the GL commands) and I am getting weird artifacts that look like caching. For example, sometimes I’ll go in play mode and my render textures will be filled with whatever was there in my last run, even if I do DiscardContents() after declaring a new RT. Other times it is my texture coordinates that will be completely off, as if using the cache from some GL.Texcoord I did last week… At one time I even saw a font map appear in my render texture, something I hadn’t been messing with since about a month.
I have a feeling this has to do with GL…
Any ideas?
Thanks,
Kim.