But i dont even know what to look at to see the problem i tried changing and trying all different modes
Im using URP 8.4, and Unity 2020.1.0f1 (i dont update because of the current unity performance problem with quest on newer versions, so this is not an option for me)
if someone can give some insight about this it would be amazing, thanks!
I have been investigating and maybe its something to do with sRGB to linear conversions or something like
i will try to do that conversion manually maybe it just doesnt happen on android?
Ok Confirmed, i wrote a shader that powers the color to 2.2
and now the color coincidence is exact!
so seems to be the linear conversion
the render texture is like in sRGB and doesnt convert to RGB
But i dont know how to force it to do so autimatically
As the shader is not the solution to my problem, because depending on the device the texture is different, i had to make simple job for converting the tecture to sRGB to linear only on android, and also while on android using that shader only when doing the screenshot