Render Texture wrong when using DX12

Hi,

I am trying to render to a render texture. I created a Render texture and then in my camera I selected the output to be my render texture. but I see more than the half is black when I hit the play button.

Althought, when I reduce the Size from the inspector it works almost fine:

on the other hand it works fine on Vulkan.

Can someone help?

Hi :slight_smile:

I just tried that on a fresh instance of the URP 3D sample project with both 2022 LTS (2022.3.13f1) and Unity 6 (6000.0.25f1), and could not reproduce it:

Could you try that as well? Or did you already do that

Thanks,
Oliver

Hi Oliver, thanks for your reply, I was away for few hours and when get back, I don’t see the problem anymore :smiley:

but I am wondering why the Render Texture appears to be so slow when playing? the frame rate is dropping.