Render Textures not working after upgrading to $75/mo license

I had been using the 30 day trial version of Unity Pro. Today I bought a subscription and now all the render textures are broken, and I cannot get them to work by recreating them. They are always rendered as the default dark gray screen.

Upon closer inspection, it seems to be rendering the little magnifying glass icon that’s used in the search bar. Weird as hell.
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i think (i might wrong) the PRO trial have all platforms as pro but subscription have, say, ios/android as separate addon. So the natural question - what platform is currently selected? if it is standalone/webplayer than it is definitely some bug

Yeah, I soon realized that if I want rendertextures on Android I’ll have to pay an additional 75 a month. :\ Disappointing.

I ran into this problem today and I lost a day’s worth of work trying to figure out how I was getting corrupt texture data. Also, I was getting my camera rendered to things like… pieces of the unity program’s UI chrome. My renderTexture was displaying junk texture data from a number of different sources - other assets in the game, grey, or black.

I understand the source of the problem now, but it very much feels like a really bad bug in Unity when it happens. If a feature is not usable in the build platform we have selected, perhaps we should get some sort of error message instead of silently failing in spectacular ways.