Render Textures using Lightweight Render Pipeline

Hi,

Recently, I upgraded my project using LWRP and I encounter a strange problem since then. I am aware that I have to change my “regular” textures and that’s what I did. I even deleted them all and created new ones to be sure that’s not the problem. I’ve created a Render Texture, applied it to a camera and when I start running the game Unity Crashes… And in the status it says that there’s no fix available. Does LWRP supports render textures ? I’ve found no one complaining about that so I assume it does. I’m using Unity 2019.3 maybe it’s because it’s an alpha version ? Do you have any idea where this problem is coming from ?

Thank’s !

I had the same problem today, any update or solutions for this?