Render to texture as GUI

Hi guys,

I’m very new here and would appreciate some help with my problem. I am an artist, so you’ll have to excuse my lack of coding knowledge with this stuff, however what i want to achieve is fairly straightfoward and i am confident someone can help me out…

I want to be able to place a 16:9 crop of a 1K render texture as a 2D GUI element with exact perpixel placement on screen. I need this render texture to scale accordingly with a change in the resolution of the Build.

I have searched the forums and read through some of the documentation which was insightfull, but I am still not getting anywhere.

Thank you.

Turns out that this is very simple to achieve. Using the GUI.DrawTexture function. And to get cropping, use the ScaleandCrop feature…

Only problem now is that it doesnt scale very well for different resolutions