I am rendering to a texture on iPad3, and the behaviour seems different than on a PC or Mac in editor.
The camera is set to clear the background with a solid color, which is black with 0 alpha.
Then I render an object, and use the texture as a sprite/decal. (with 0 alpha around the edges)
This works great on PC and Mac,
but on iPad, it looks like there is no 0 alpha (like just a solid texture rgb, not rgba) so I see a big black square, instead of transparent border.
Is this a hardware limitation with render to texture, or are there some default settings, that are different on hardware that I may not have considered ?
The shader is a simple one “transparent/diffuse” also tried “unlit/transparent” with same effect
I have iOS pro unity.
cheers in advance
Jon