Hey there
I am making this office environment, and there will be some computerscreens here and there. Now, I thought about making the screen show the view of the main camera, instead of just having a static picture.
I made a new camera, which I made a child of my main camera, so it will follow it around. I then made a new Render Texture, which I render to with the new camera. I then applied this texture to the screens. But…it looks weired. I can see something which looks like stripes in the colors of the environment, but it looks nothing like what I see on my screen. Have I done something wrong? UV’s are right, they showed a static picture before with no problems.
Screenshot: The screen in lower left conor are supposed to show the exact same thing as the main camera.
