Render Transparent Geometry takes high CPU and low fps

I have a scene with 200-300 GameObject with SpriteRenders
And the profile show thats 40% CPU is being used by Render.TransparentGeometry

I have already used sprite sheet to reduce the draw call to about 140.
Not sure how to reduce this rendering issue.

Your help will be much appreciated!

Same here bro, nobody helps here!

I heard something about the Filter mode? In my case I have some big background textures with the top part which is all transparent, don’t know if should I cut it out…Don’t know if this might influence it.