Hi,
I’m having this problem, how can i render two pass at same time on Unity ?
i’m using Graphics.Blit(), but i can only use 1 …
Any ideas ?
Hi,
I’m having this problem, how can i render two pass at same time on Unity ?
i’m using Graphics.Blit(), but i can only use 1 …
Any ideas ?
What do you mean ‘at the same time?’
I have a shader, this shader have multiple pass (Tonemapper, Color Correction etc)
//Pass 0
Pass
{
CGPROGRAM
#pragma vertex vert_Something
#pragma fragment _Something
ENDCG
}
//Pass 1
Pass
{
CGPROGRAM
#pragma vertex vert_Something2
#pragma fragment _Something2
ENDCG
}
I want to render all this passes in one script and one shader, i made a c# script with a OnRenderImage() and a Graphics.Blit(), no matter how i try, i can only render one of this passes “Graphics.Blit(source,destination,material, here is the number of the pass)”
This is what i want to do, no idea how…
You need to do a blit per pass you have, we do this in one of our effects too.
Basically:
*Allocate a temp texture
*blit from src to a temp texture using pass 0
*blit from temp texture to dest using pass 1
*destroy the temp texture
You can’t just render all passes in a row as you need to swap the src / destination each time.
Oh, i’m gonna try this and post the results later, thanks !!!