Hi:
We’re exporting models from 3DSMAX to .fbx for use in Unity. For various reasons, some of the models have geometry that we want to be present, but not visible. We tried turning of the “Renderable” property, as you can see from the screen shot.
fbx_settings.png
Unfortunately, when we pull the objects into Unity, we still see geometry, even though it’s not supposed to be rendered.
Is there a way I can check the “Rendering Control” properties in the .fbx files? I have no trouble detecting the user properties from MAX, but I can’t see how to access the settings shown above.
Any suggestions?
