I’m having a problem with this:
if(anotherScript.isHurt == true)
{
Color color = renderer.material.color;
color.a += 0.01f;
}else
{
Color color = renderer.material.color;
color.a -= 0.01f;
}
Instead of slowly fading the screen black and out it doesnt do anything.
I’ve attached a plane on the screen:
var bloodObject = GameObject.Find("bloodObject");
if(bloodObject)
{
bloodRenderer = bloodObject.renderer;
bloodRenderer.material.color = new Color(0.0f, 0.0f, 0.0f, 0.0f);
}
else
{
Debug.LogWarning("Not found");
}
Im using Transparent VertexLit
– Trorlroprlro