Renderer feature not rendered in rendertexture set on camera

Hi

I have an image effect renderer feature that writes to cameracolortargethandle, in the final blit and works good.

When set a rendertexture to two scene cameras, different in each, they dont render the effect separatly, but rather both rendertextures seem to show the view of one of the cameras, like the last blit that happens writes to both rendertextures, when each should write to the one set on its camera it is set on.

Is there something to do to avoid this issue ?

Thanks