unity version : 2020.3.6f1c1
it’s not working after post processing
I opened frame debug
it’s working
unity version : 2020.3.6f1c1
it’s not working after post processing
I opened frame debug
Simply put: you can only modify the _CameraColorTexture target during the BeforeRenderingPostProcessing
render pass event.
I don’t know what can i do after post processing
Why is that? And also, how can you affect it after (or what do you need to affect in order to affect everything drawn to screen)?