Hi there,
I am making a car game from scratch. The renderer for the wheel, what is it?? I mean, If I child a cylinder to the wheel collider it, is not at the correct angle, so I alter it, so that it is. Now however, when I run the game, the rotation of the wheel somehow rotates the cylinder child to rotate on an incorrect axis.
???
Shouldn’t it just synch?
What is the magic rotation value for the cylinder child?