renderer.isVisible for only one camera

The title pretty much describes it all. I know the isVisible tells you whether something is visible by ANY camera. Is there any script to make it detect if it is visible for a specific camera only?

The reason is because I want to debug my stuff in the editor and the editing cameras affect isVisible. I guess I could print variables to a GUI, but…

LINK

interesting. Thanks a lot for that. I’ll definitely have to check it out :slight_smile:

Does this allow to ignore the editor view as well? In my case, when I overview my level, all kinds of objects set off because their “isVisible” activates :confused: