Hey,
I’m using isVisible so far to check whether the other online player is off the screen - if he is, the in-game chat appears as a gui. Otherwise if the player is visible, it’ll appear like a speech bubble above the player.
It works fine, however the object has to move a bit further from the screen before it is recognised as not visible
However there’s almost nothing on the doc page for it - Unity - Scripting API: Renderer.isVisible
So I’m struggling how to find out how to make it more accurate if possible.
Also, if you guys have another idea about how to use it that’d be great.
Does anyone know where I can find more information about this?
Thanks