Renderer on object disabled after level reload

Hi

I’m sorry for a noob question, but I’m fighting with it for some time already.
I’ve got a simple code on one object:

// Use this for initialization
	void Start()
	{
		gameObject.SetActive(true);
		gameObject.renderer.enabled=true;
	}
	
	void Awake()
	{
		renderer.enabled=true;
		gameObject.SetActive(true);
	}
	
	// Update is called once per frame
	void Update () 
	{
		if (Input.GetMouseButtonDown(0))
    {
			ray = Camera.main.ScreenPointToRay(Input.mousePosition);
			if(Physics.Raycast(ray,out hit))
			{
				if  (collider.name == "start")
				{
					starting = true;
				}
			}
		}
		else if (Input.GetMouseButtonUp(0))
		{
			starting = false;
		}
		
		if (discount.animEnd)
			//gameObject.SetActive (false);
			renderer.enabled=false;
			//Destroy (gameObject);
	}

After level reload using “Application.LoadLevel(Application.loadedLevelName);”, the object is not visible. Also in Inspector the renderer on the object is disabled.

Thanks in advance

void Awake()
{
renderer.enabled = true;
}

    void OnLevelWasLoaded()
    {
    renderer.enabled = true;
    }

Although I’m not sure if you need to make the class persistent, why are you completely reloading the level anyway?