I have a non-skinned mesh that disappears 100% of the time after a short series of steps. (When the scene loads, it is visible)
The issue only occurs on a native build (either Win64 or OS X 64). The issue does NOT occur in the editor build.
Did I stumble on a deep Unity bug, or am I possibly just mis-using a feature? If so… um… any ideas?
:shock:
