Hi
I am an UE4 user for now and use it mostly for Archviz in huge files and tons of hires texture. building light can take a serious amount of time but, thanks to the Swarm Agent (distributed rendering system that act as renderfarm) I offload all on my other 6 rendering nodes in my rig and keep the main workstation free for content creation.
I am thinking to shift to Unity pro soon for its nice asset store and C# as well. Can I do the same thing with Unity 5 Pro? Is there any built in system for netrender/ DR so I can accelerate the process of making iterations out of large scale architectural files without being freeze up?
Thanks in advance for any accurate reply