Renderfarm

Hi
I am an UE4 user for now and use it mostly for Archviz in huge files and tons of hires texture. building light can take a serious amount of time but, thanks to the Swarm Agent (distributed rendering system that act as renderfarm) I offload all on my other 6 rendering nodes in my rig and keep the main workstation free for content creation.

I am thinking to shift to Unity pro soon for its nice asset store and C# as well. Can I do the same thing with Unity 5 Pro? Is there any built in system for netrender/ DR so I can accelerate the process of making iterations out of large scale architectural files without being freeze up?

Thanks in advance for any accurate reply

Well, there IS cloud build service…

Roadmap has “Global Illumination: Distributed LAN lighting builds” but probably wont happen this year

So sad :slight_smile: because, i just heavily invest on building a farm in my apartment.

Thanks a lot for your clear responses!

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That’s so cool!

octane otoy sounds promising,

https://unity3d.com/partners/otoy/octane