RenderGraphModule.Util does not exist in the namespace

Hi! I’m attempting to utilize the new beta option “Alpha Processing” in URP to create a separate overlay camera with post-processing that doesn’t affect each other camera.

Currently, I’m navigating through the official Unity manual to develop my own Renderer feature and apply it to URP. This will enable me to combine a secondary camera with the primary one as a texture through a shader.

However, I’m encountering an issue with an unaccessible property named Util that should be defined within the using UnityEngine.Rendering.RenderGraphModule namespace. Unfortunately, this namespace doesn’t exist.

I’ve disabled the “Compatibility mode” option in the Render Graph, so UnityEngine.Rendering.RenderGraphModule namespace accessible to me.

Guys any help please??

i had my custom pass in separate assembly definition, so had to add reference to
Unity.RenderPipelines.Core.Runtime (then it can access UnityEngine.Rendering.RenderGraphModule)