Hi! I’m attempting to utilize the new beta option “Alpha Processing” in URP to create a separate overlay camera with post-processing that doesn’t affect each other camera.
Currently, I’m navigating through the official Unity manual to develop my own Renderer feature
and apply it to URP. This will enable me to combine a secondary camera with the primary one as a texture through a shader.
However, I’m encountering an issue with an unaccessible property named Util
that should be defined within the using UnityEngine.Rendering.RenderGraphModule
namespace. Unfortunately, this namespace doesn’t exist.
I’ve disabled the “Compatibility mode” option in the Render Graph, so UnityEngine.Rendering.RenderGraphModule
namespace accessible to me.