Rendering a camera to a render Texture

I have a simple setup with the Main Camera and another Camera (identical to main) but it renders to a Render Texture. I then placed one quad in the view of the cameras with the material holding the Render Texture as its color texture.

Question 1

I am sure I made the “infinite” mirror effect with the camera rendering the quad progressively as it is in range before but right now it shows up as a black “quad”.

Question 2

Worldspace Canvas element with RawImage also doesn’t show up in the renderTexture. Why would this be?

Following is the Game view. Excuse my terrible handwriting.

1 Answer

1

For anyone wondering this happens when the target platform is Android and I get the infinite mirror effect when I change it to PC for the target platform.