I want to write an image effect that requires both depth and normal maps.
But the thing is I don’t require the native res texture the camera is supplying me.
How can I get the current depth + normal texture at half res?
Any help is appreciated!
I want to write an image effect that requires both depth and normal maps.
But the thing is I don’t require the native res texture the camera is supplying me.
How can I get the current depth + normal texture at half res?
Any help is appreciated!
Render it yourself with a replacement shader pass and a render texture of the resolution you need / want. The built in camera depth normals texture is already rendered in a similar fashion, so the built in depth normals shader can be reused if you wish.
Thanks for the valuable info’s.
Much appreciated!