Rendering a Depth + Normal texture at half res

I want to write an image effect that requires both depth and normal maps.
But the thing is I don’t require the native res texture the camera is supplying me.
How can I get the current depth + normal texture at half res?

Any help is appreciated!

Render it yourself with a replacement shader pass and a render texture of the resolution you need / want. The built in camera depth normals texture is already rendered in a similar fashion, so the built in depth normals shader can be reused if you wish.

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Thanks for the valuable info’s. :smile:
Much appreciated!