Rendering a mesh with a given set of lights

Hi,

I am trying to render a preview panel like the default one in unity, it seems that the unity preview panel uses an inbuilt class to do it's rendering which is not exposed. What I am trying to do is render a mesh under the influence of 2 lights; but I don't want the mesh, or the lights to be part of the scene.

Does anyone have any ideas on how I could achieve this?

I don't believe there are any Editor classes that let you render scene views or objects in a separate window. I've just combed through this page:

http://unity3d.com/support/documentation/ScriptReference/20_class_hierarchy.Editor_Classes.html

and I don't see any reference to any custom rendering. I think the best you can do is attempt to write a C++ plugin for Unity (which requres Unity Pro) to try and render an object inside of an editor window, but I'm not sure if C++ plugins even work in the editor (I don't see any reason why they wouldn't, but who knows). That's probably the closest you're going to get to what you want.