I am making a game where the player can sit on a chair in a room and solve puzzle mini-games on a computer. I want the mini-game to look like it is being played on a computer but am finding a hard time doing this. I believe I can render the scene onto a world space canvas, but can’t find any tutorials that support my idea. Can I use a world space canvas to render a scene on it? Is there any other way of rendering the scene to make it look like it is on the computer? Thank you
Maybe you want to render the scene to a RenderTexture, then apply that texture on to a computer screen material, and render that scene with another camera.
Each camera has a render target. If it’s set to null, it renders to the screen buffer. When you set it to something else, the camera output goes to that texture instead.
I’ve created the render texture and linked it to the other camera in the scene I want to play on the computer. I’ve also created another camera in that scene but I’m now a little stuck on rendering the scene with another camera. Do I just render it like I’ve done beforehand, or is there a more specific way to do it.
I appreciate the help by the way