Rendering a scene on a world space canvas Unity 5

I am making a game where the player can sit on a chair in a room and solve puzzle mini-games on a computer. I want the mini-game to look like it is being played on a computer but am finding a hard time doing this. I believe I can render the scene onto a world space canvas, but can’t find any tutorials that support my idea. Can I use a world space canvas to render a scene on it? Is there any other way of rendering the scene to make it look like it is on the computer? Thank you :slight_smile:

Maybe you want to render the scene to a RenderTexture, then apply that texture on to a computer screen material, and render that scene with another camera.

Each camera has a render target. If it’s set to null, it renders to the screen buffer. When you set it to something else, the camera output goes to that texture instead.

@Pangamini

I’ve created the render texture and linked it to the other camera in the scene I want to play on the computer. I’ve also created another camera in that scene but I’m now a little stuck on rendering the scene with another camera. Do I just render it like I’ve done beforehand, or is there a more specific way to do it.

I appreciate the help by the way :slight_smile: