Mostly for performance reasons, I’m looking for a way to render multiple of the same animated sprite while every sprite is showing the same animation frame and I’d think if I only ran the animation once it would be a lot more performant than having each sprite running it’s own animation (making a Guitar Hero type game, can potentially have over a hundred notes at once).
So is there any way of just running the animation once and rendering it multiple times? Or would this require my own animation code?