Hi, how are you doing? I was wondering me, is it posible in Unity3D to render an object multiple times in different positions? We are evaluating the engine and it would be great to know this. Thanks.
Look into prefabs. They allow you to create an object once then duplicate as many times you want and it will keep the relationship to the prefab. Check out this video Unity Tutorial 01: Part 3: "Prefabs, Shooting, Basic Physics" - YouTube
That’s interesting but I’m more related to do it outside the editor, with C# mostly. The idea is to use bitmapped fonts (since an external advisor told us that a GUIText is very slow (at least on iPad, so we planned to use bitmapped fonts (using a tool called Hiero Bitmap Font Tool that we were checking too)). Thanks
Using prefabs, you could create clones of an object, or group of objects, and reposition them as many times as you like with the Instantiate function. This function is typically for use as a missile/projectile generator, or spawning enemies, items, or even, for example, spawning an alternate version of a 3d car to replace the original 3d item to represent body damage.