Hey as the topic says rendering broke completely. I am using URP and Unity 2022.3.47f1
See the screenshot from device.
Hey as the topic says rendering broke completely. I am using URP and Unity 2022.3.47f1
See the screenshot from device.
My setup is
I re-imported the library and updated to latest LTS for 2022.3.48f1.
The build of the project was working fine before the update on VisionOS XR plugin.
After re-importing the library I get this color ![]()
Initially I wanted to update hoping to fix the depth buffer with a bunch of glitches relating to effects using the depth buffer in foveated rendering mode. But this just freaking broke everything. Any ideas?
Everything is working fine on editor. I am not using any Post Processing.
My camera settings
Downgraded VisionOS XR Plugin back to 1.3.1 and everything works again!
Am seeing the same exact issue here. My app is VR mode - Fully immsersive.,running on VisionOS 2.
Are there any updates on getting 1.3.9 to work? I believe there might be some compatibility updates in 1.3.9 required for working with VisionOS 2.0.x changes. Specifically with the migration of the look-up chevron to the double-pinch action to bring up the system menu.
Are you having specific issues with those features in 1.3.9 and visionOS 2?
At least for us, it seems that the OS menu gesture is not recognizes until you do a pinch gesture that is recognized. Almost like it’s “asleep” and needs that initial gesture to wake up hands?
In order to get around the visual glitch issues, we had to make other changes. Possibly it was something related to adding post-processing and FXAA to the camera that was glitching. If it wasn’t that, then it might have been needing to have the ARSession active when the scene loads, or some other combination of which objects are active when the scene with glitching loads.