Hi, just trying to get a game out and have hit a last minute certification snag.
Im using unity 4.3.3, (win8.1 xaml c# project) and want to avoid upgrading at this point.
The game is locked to landscape-only, but If I start while the surface (rt or pro) is in portrait mode the screens starts up landscape but with stretched scaling.
Snapping and unsnapping fix the problem but calling Unity’s Screen.SetResolution does not.
Has anyone else worked around this issue, or can anyone suggest a way of forcing Unity to do whatever it does to fix itself on snapping/unsnapping?