[Rendering Debugger] Detailed Stats - Profiling Sampler (or Scopes?)

Unity has this recent enough RENDERING DEBUGGER window which adds and expands on a lot of what used to be the SceneView ‘debug render’ icon.
(I’m missing the old and simpler ‘overdraw red-ish mode, but that’s a discussion for another time’)

I have created several RenderGraph compatible render features and every time want to submit anything through the AddRenderPass<> builder, we assign a profiler to it at the same time.

The issue is, that profiler is nowhere to be found? How can I see the amount of time a render is taking both on CPU and GPU side like with Unity’s provided post processing effects?

I’m referring to this section:

I have been trying to find it in the documentation but it really isn’t clear to me or I’m missing something obvious.

Thanks a lot in advance.

Correction: the specific term is “Profiling Sampler”.
Unity creates some often as such:
using (IUnsafeRenderGraphBuilder builder = renderGraph.AddUnsafePass<SSAOPassData>("Blit SSAO", out var passData, m_ProfilingSampler))

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