I’ve got an animated plane - a kind of flying carpet. It’s a skinned meshrenderer. I’d like to render different textures to each side. Followed the advice given here to duplicate the geometry using an AssetPostprocessor script:
Which is nice in that it makes the back side render, but it is the same texture as the front, reversed. As if painting on glass and viewing it from the other side of the glass. Is this question of setting up a model that wraps around to both side or is there a shader that might address this?
I would just double the geometry yourself rather than with an asset pre-processor. Then make a texture with both sides of the carpet in it and use texture UVs on your model to map to the part you want.