How to render different views to each eye in URP, multipass, OpenXR?
I have found unity_StereoEyeIndex but it only works for single pass URP.
I looked at making two cameras but target eye can be only set to None or both.
I have found Camera.main.stereoTargetEye = [StereoTargetEyeMask.Left] but it only works in built-in pipleline.
I’ve looked at all relevant posts/links online but none works for the architecture we are using. We have to use multi pass and URP for because we are using custom render pass.