Hello! So I’m making a 2d game about some nerdy stuff, but the graphics for my fluids are kinda boring and I want to make them better.
Here is the current look (I’m using a tilemap to render tiles currently):
As you can see, the “water” doesn’t look quite right, its not like a big collection of water. You can see every individual water tile.
The problem im encountering is essentialy I want one of these things, but I have no idea how to make them:
- Make the tiles be kinda like metaballs with an height, but in 2D. I believe this is hard to implement and it probably won’t fit, so I just wanna know how you would solve that problem. (Kinda like in Oxygen Not Included)
- Make the tiles have an height (based on their mass, which each tile has)¹ and also have so that only the edges of the body of water should have an outline.
I wouldn’t mind if anybody else has an better idea to render fluids though, I have no idea how to make fluids to be honest . If I need to elaborate on something I can provide more info.
Any help would be appreciated!
¹ For simplicity, each tile has a mass and the fluid on the image should have a max mass of 1000kg, so basically if a tile had 500kg mass and it was a fluid, the height would be halved. If the mass was >1000kg, it would still be a full tile.