Is it possible to render out 25 - 30 frames per second to images?
I know Unity has a CaptureScreenshot method, and that you can render to a render texture and then write out the bytes and encode to an image file. But it is possible to capture 25 - 30 frames per second? Or alternatively, is it possible to render out frames of an animation in the same way an offline renderer would render the frames (i.e. over a time dependant on hardware) in the same way that the Butterfly Effect was achieved?
Cheers. Alex.