I have a handful of lanterns set up for a game that needs to run well on older machines. This question came up as a result: are halos expensive to render? Do they take up a raycast, add a draw call, etc etc etc?
Thanks,
- Matt
I have a handful of lanterns set up for a game that needs to run well on older machines. This question came up as a result: are halos expensive to render? Do they take up a raycast, add a draw call, etc etc etc?
Thanks,
Halos are pretty cheap. All halos are drawn in a single draw call; they don’t do any raycasts (just they fade out when being very close to the camera). Each halo is 21 vertices (in a fan-like shape).
Excellent, thanks much Aras!