Rendering hi-resolution photos

I’m building an application (not game) that displays hi-res photos in 3d space.

Currently they are extremely aliased because of their high source resolution. Mip maps helps, but it bloats memory, and the results are not the best (sometimes it can appear blurry)

Q: Are there no Shader’s that exist to render a hi-res photo in 3d space with quality comparable to Photoshop’s Bicubic Sharper?

It seems like this should be doable, but I can’t find any info on it anywhere.

You could write a shader that does something like the bicubic sharper filtering.

Try this example shader instead first. It does basic super sampling and mip biasing (assuming you have mip maps enabled).

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Thank you!

I’ll try it out. I figured I could write a shader, I just don’t really know where to begin with it, I mean I’m familiar with the basics of how to build a shader, but have no clue how I would implement an algorithm like this.

Finally got a chance to try this out, works great! Thanks again for the link.