Rendering in Unity3D vs. External Modeling tools

My friend on skype asked for a render of a his minecraft character, so i did it.while listening to the soundtracks of minecraft - First it was all modeled in Blender then uv maped and textured. Then i wanted to render it inside blender since other pros do it. But i did it inside unity3d, turned out to be really cool!

Does this mean that Unity3D is also good for rendering animations and art?

it really depends on what you are trying to do - if it’s some machinima style stuff then sure, however if you want to play with the cool stuff -real time global illumination, insanely extreemly high poly, rendering in different layers for compositing, creating, UV mapping,skinning and rendering models/characters in the same program, then you need 3ds max/maya/blender etc. The “offline shaders” - the ones that take ages to render a single frame, will always surpass the real time optimized stuff.