Rendering issue on android

Hi Unity community :slight_smile:

Right now I working on my first mobile game. I started developing my first game in Unity at the beginning of the year. I switch on UE4 in early May. Due to the constant crash of the application I was forced switch back to Unity. Thanks god. In Unity no crashing, no errors. Everything work fine. At least in editor.

Today, I built first android app bundle. I uploaded to Google play store and downloaded to my phone.
In my phone i see this:

In editor -game tab- i see this:

Can someone help me ?

Using:

  • Unity 2019.1.11f1 personal
  • LWRP
  • Scripting Backend IL2CPP (ARMv7, ARM64)
  • NET4
  • Texture Compression ASTC

Disabling the SRP batcher works