Hi
I’m creating a game where the user applies damage, as decals ontop of a background image. I’m not sure of the best way to apply this damage.
I can instantiate a lot of sprites, one for each bullet hole, but I’m concerned this might not be the best way to do this as instantiating is expensive and that the damage is pretty static.
I’ve been trying to work with creating a custom mesh, but quite frankly my experience with Unity is not so great.
What is my best option here?
/Thanks