I’ve got a requirement to render certain materials on meshes into a seperate texture (preferably with Z information) so I can allow our artists to mark a material as having a certain kind of post-image effect (basically I want a selective glow)
I figure I can do this with a pass on a material - but I have no idea where to start…
Apologies if this has been addressed before, but i can’t seem to find any existing threads on the topic.