I need to render MeshColliders (All 3D colliders if possible) in a game build. I can’t find any tools for doing so. If you know any it would be nice if you shared it and if not where should I start if I want to make the tool my self?
I don’t know a tool to do that but you can use FindObjectsOfType to get all MeshColliders, MeshCollider.sharedMesh to get the mesh of a MeshCollider and Graphics.DrawMesh to draw a mesh. If I understood your problem correctly, it should be possible to do what you need with those methods.